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Channel: C/C++ – PRDeving
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Camouflaging windows malware

It’s a fact, I’m in love with malware. As a researcher I want to understand how things works and sometimes, those things are not just usual software but viruses, exploits or rootkits. Malware is built...

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What is Buffer Overflow vulnerability and how do we exploit it.

Buffer overflow is probably the most feared security hole in software since it’s not just a development issue (it is) but also a language standard library “error”. This makes buffer overflow...

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Unit test in C++ with Google Test

I had the extreme need of building a C/C++ CGI this weekend and, why not, i wanted it fully covered by tests. As always, for any need, Google has a solution and, in this case, for my testing needs,...

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Event-driven programming with C 89

As you may know, C is not a dynamic language by default, the behaviour of this marvelous technology tends to be imperative and sequential, we tend to manage the software’s flow by using callbacks or...

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How to parse key-value strings into associative arrays in ANSI C89

We all know that C is one of the best languages for many reasons and especially the ANSI C89 standard (old and solid as fuck) but it also has it’s own drawbacks. There are many situtations in software...

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Videogames programming: ECS system in plain C

ECS stands for Entity – Component – System, it’s a paradigm introduced in the industry more than a decade ago but even today it’s still being one of the most used options while designing games. When...

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Hiding malware in Windows – The basics of code injection

There are hundreds of teams working professionally trying to break into any single digital device to compromise sensitive data leaving no fingerprint.Malware industry is bigger than you might think,...

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How to write a game engine in pure C: Part 1 – State Manager

Index: Part 1: the state manager Part 2: the graphic initialization Part 3: the engine entity The core of any game is the engine, game engines are the most important piece, the foundation or everything...

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How to write a game engine in pure C: Part 2 – The Graphic initialization

If you haven’t read the other posts, go now: Part 1: the state manager Part 2: the graphic initialization Part 3: the engine entity   We have a state manager now but a game without graphic...

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How to write a game engine in pure C: Part 3 – The Engine Entity

If you haven’t read the other posts, go now: Part 1: the state manager Part 2: the graphic initialization Part 3: the engine entity This is the third post of the series and it might be the less...

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